Bomberman is one of those ‘comeback’ mascots that never really left. He’s had a steady stream of releases across almost all platforms dating back to the early 80s, and was one of Hudson Soft’s best-known properties. Bomberman was always a platform-agnostic series, even during the lifespan of NEC/Hudson’s own TurboGrafx-16. One would hope the Bomberman games on their home console would be given the same quality assurance and care as the third-party games. And with a year-prominent marquee title, that’s a lot to live up to.
Each stage’s layout and their enemies stay the same each playthrough, but the bomb-able blocks and enemy placements are randomized. This is great for replay value as no stage is ever exactly the same, and with some enemies free and others blocked in, your assault plan will change every time. Each stage also has a single power-up item to be found under the blocks, the most important of which up your firepower and bomb limit. Unlike other Bomberman games, your power and limits are permanent for your run, but more powerful items (remote controls, passthroughs) will still be lost upon death. Upon killing all enemies, the block containing the stage’s item will flash. The stage’s exit however, will not and always needs to be stumbled upon (also randomized). Work quickly though, as that 3-minute stage times can close in pretty quick after focusing so much on enemies, and larger stages can have scores of blocks yet to be bombed.
The music is also another nice highlight. As one of the last TurboChip games running on stock hardware, ‘93 doesn’t have the luxury of CD audio and only has the stock system’s twangy soundscape at its disposal. But that doesn’t stop the game from coming out with some seriously catchy tunes. ’93 has a surprisingly worldly soundtrack, with each planet’s theme featuring motifs from different cultures. Japanese, Chinese, Spanish, even Arabic and French-sounding songs await! Special mention goes to the title theme, which is the most video-gamey track I’ve ever heard. It’s great but almost becomes self-parody—it sounds like what AI would invent a video game song to sound like.
I would be remiss to leave out Bomberman ’93’s other half: its multiplayer battle mode. To many, the battle mode is Bomberman, and the solo campaign is an oft-maligned afterthought. Although multiplayer Bomberman could be found on other consoles, only on the TurboGrafx-16 could you enjoy 5-player simultaneous play with its multi-tap accessory. This was something you physically could not find anywhere else at the time, as multiplayer on other consoles generally served 4 players at most. I personally, past and present, always preferred single player over multiplayer, and even though you can play alone with computer players, the battle mode holds little value to me. But I do respect and appreciate multiplayer Bomberman as a paramount retrogaming experience. The TurboGrafx-16 mini does include a second controller port for 2-player (the original console had only a single port) and they did release a custom multi-tap for the mini, so 5-player glory is still in reach today. But good luck finding the multi-tap and 4 extra mini controllers for a fair price (if at all), as well as 4 friends willing to sit down and play a 33-year-old video game with you. Should you pull off this impossible setup, put it up on YouTube, I’d love to see it.
Bomberman ’93 is the most fully realized version of classic Bomberman you can find. It's elegant in its simplicity while also being held back by it. It’s got just enough added flair to keep from being outdated, but it was clear the eventual Bomberman ’94 would need a little shakeup to its flow. And whaddaya know, there would indeed be a Bomberman ’94, and it would do just that. And it’s also on the Turbo mini, so you know what that means!